Designer. Parent. Keyboard enthusiast. Longboard-er. Not a rock climber.
I'm a creator, and a problem-solver. This mindest infiltrates all layers of my life, starting with my family and extending into my hobbies and work.
Design isn't linear. I've worn many hats. I was a teacher, worked in healthcare, landscaping, and even ran my own business for a short while. My hunger to make a bigger impact led me into digital design, where I saw opportunities to connect people with solutions at a bigger scale than before.
I get energy and purpose from building products and realizing ideas. For Cardone Ventures, I took an original app idea and led the design from sketch to App Store, guiding the team through pivots and tough conversations as we tuned into our users. That's in addition to improving their LMS, creating unique branding for internal training materials, building a POS app, and designing an IT ticketing service. I led the design for Applus+ Laboratories’ website, where I turned research into new and modern UI that didn't compromise on accessibility or the complexity of their brand. At Developmate, I spearheaded UX to build their main app platform so they could deliver on promises made to their users.
I love learning new things and going deep.
Through my community, I've made some great connections and friends, people who have been able to show me the ropes for 3D printing, invited me to speak at conferences, and helped me write code for my own JS video game (it's an extremely simple game, GitHub link here).
I also take inspiration for my craft from the things around me. My split keyboard set up is powered by the ZSA Moonlander Mk1, with a layout that I have spent over 200 revisions personalizing. The Work Louder Creator Micro Pad lives in my left hand, while a 3D printed body for a Logitech trackball lives in my right. In Brandon Sanderson's epic Comsere, I am a certified Windrunner. One of the greatest blessings I've experienced is Korean food, but I was diagnosed with Celiac's around a year ago, so I make my own version at home now.
I think systems are the future.
When I think about the future for me and what I want to accomplish, I think about systems. There are A LOT of systems out there — and I think there's something to learn from almost all of them, even if only what not to do. Systems have to flex and change with time. The best ones have opinions, because there isn't a system that can do it all.
Good systems are about more than just consistency — they reflect the people who use them. A rigid, all-encompassing framework might look impressive, but if it doesn’t serve the team or evolve with the product, it becomes dead weight. I’m interested in building living systems: adaptable frameworks that empower creativity instead of stifling it.
So, for me, it’s never just about pixels or processes, although I care about both. It’s about people. I want to keep building things that solve problems, create clarity, and give others tools to do their best work. Whether that’s through a design system, a digital product, or a 3D-printed keyboard mod, I’m all in.